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Combat Mechanics

The Combat Triangle


Like Alchemy, there is a Natural Forming Balance in Combat called The Combat Triangle.
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Melee
Weak Against Spells
Strong Against Range
Range
Weak Against Melee
Strong Against Spells
Spell Casting
Weak Against Range
Strong Against Melee


Ultimately, each of these have a distinct natural advantage over each other,
providing a Natural Ease to Create Combat Harmony.

Melee

Melee Weapons and Armour Conduct Energy

Melee Weapons and Armour Protect from Range Projectiles

Melee Weapons Cut Through Range Weapons and Armour


Range

Range Weapons and Armour are Fragile to Melee Weapons

Range Weapons and Armour Absorb Energy

Range Weapons Easily Pierce Spell Caster Robes


Spellcasting


Spell Weapons and Armour are Fragile to Range Weapons

Spell Weapons and Armour are Light Outrunning Melee Users

Spells Damage Magnified by Melee Weapons and Armour



Of course, too much of anything can destroy the other; Enough Spells can still overwhelm Range, Enough Melee can still overpower Spells, etc.  But it would be 1/3 the chance rather than 2/3.  Therefore, it is Naturally Encouraged to fight according to the Combat Triangle.

A New Type of Harmony


Although there is a Natural Flow of Harmony in the Combat Triangle, there are ways to Utilize the Strengths of other combat styles to find a New Type of Harmony.

For Example, wearing some Melee Defensive Gear can boost the Defenses of Rangers or Spell Casters so they may be stronger against Melee or Range.  Although, making themselves both weaker to Spell Casters.

The Variations are Expansive and Up to the User.
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Melee Spellcaster Hybrid

Equipment Weight


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Another significant factor to 'Weigh' upon is Equipment Weight.

Naturally, each type of equipment weighs differently.

Full Set Featherweight Armour / Weapons - 1 EW
Full Set Lightweight Armour / Weapons - 2 EW
Full Set Welterweight Armour / Weapons - 3 EW
Full Set Heavyweight Armour / Weapons - 4 EW

*Weapons also Factored in*


Equipment Weight Drains Your Stamina Wheel by +25% the Normal Rate per EW.

1 EW = 1.25x Normal Drain Rate
2 EW = 1.5x Normal Drain Rate
3 EW = 1.75x Normal Drain Rate
4 EW = 2x Normal Drain Rate

The Influence of Combat Skills


Your Combat Level
COMING SOON!
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  • Home
  • Read
    • The Story
    • Balance Blog
  • About
    • Characters
    • Contact
  • The Game
    • Armoury / Weapons
    • Basic Mechanics >
      • Alchemy
      • Combat
      • Food
      • Races
      • Skills >
        • Alchemical Spellbook
        • Mining / Smithing
      • Soul Transfer
  • Forum
    • Free Avatars